Necromancer

Doom

Bone Minions + Putrid Explosion

Grasping Dead

Locust Swarm

Life Siphon

 

 

 

 

 

 

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Guild Wars 2

Necromancer

Necromancer

“The great thing about minions is that they never last long enough to work up a horrid stench!”

A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.

A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.

Necromancers have a unique set of special skills:

Wells—Wells are persistent spells that allow a necromancer to control the area around him. Created at the necromancer’s location, wells affect targets within the skill’s range. Well of Blood, for example, applies a regeneration boon to all allies within it. A necromancer can only have one well skill active at any time.

Minions—The necromancer summons undead minions to attack foes and do his bidding. Every minion-summoning spell has an associated secondary spell that appears after the minion has been summoned. This secondary spell destroys the minion while providing a powerful effect to the necromancer. For example, necromancers have a healing skill called Summon Blood Fiend that creates a minion that heals its master while it attacks. After the minion has been summoned, the Summon Blood Fiend skill is replaced by the skill Taste of Death, which allows a necromancer to destroy the minion to gain a larger amount of health.

Marks—Necromancers can also place marks–ground-targeted spells with a variety of potent effects. For instance, Mark of Blood damages enemies while placing a regeneration boon on nearby allies. Marks will trigger after a set period of time, but a necromancer can always trigger their marks on command by hitting the skill again.

Fear—Necromancers use a condition not available to any other profession: fear. A removable condition, fear makes an enemy flee directly away from a necromancer for a short period of time. For example, a necromancer can use Doom to instill fear in a single target.

Skills

 

 

 

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Mechanics

Weapons

When outfitting himself for combat, the necromancer can choose from the following weapons. The necromancer weapons are:

  • Main Hand: Axe, Dagger, Scepter
  • Off Hand: Dagger, Focus, Warhorn
  • Two-Handed: Staff

Life Force

Life force is a special type of energy used by a necromancer. Once he reaches a certain life force threshold, a necromancer can activate Death Shroud (see below), entering a spirit form and leaving his body behind. Each of his weapon sets have skills that give a necromancer life force, and he gains an even larger amount of life force for kills that happen nearby. Finally, there are utility skills that build up life force, like Ghost Armor, a skill that improves a necromancer’s armor and adds life force every time he takes damage.

Pet Evolution

Death Shroud is a special ability–usable by a necromancer at any time–that utilizes his life force as a secondary health bar. Instead of entering a downed state when his health is reduced to zero, a necromancer automatically activates the Death Shroud ability and assumes a spectral form. In Death Shroud, a necromancer has a number of special skills. For example, a necromancer can summon a shadow fiend, a special minion unique to this form. With the ability to tap into Death Shroud, necromancers are certainly one of the most durable professions in Guild Wars 2.

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227 komentářů k “Necromancer”

  • avatar

    @MaXi: ide o to ze enemies by nemali byt prechadzatelni prave kvoli blokovaniu telom napriklad… ale ked si zoberies dynamic events kde je vela inych hracov alebo kebyze mas kopu friendly NPC vedla seba, tak to ze cez nich nemozes prechadzat by ta len rozculovalo a prekazalo by to… zober si ze by si napriklad nemohol k reward chcestke lebo by 20 ludi stalo okolo nej a nikto dalsi by sa nevedel cez nich dostat… alebo ze by si sa potreboval dostat z AoEcka, ale tvoji spoluhraci by zastavili tesne za jeho hranicou a ty by si uz tym smerom nemohol a inakade by si uz nestihal… znamenalo by to ze by si chcel byt niekde kde je menej hracov aby ti neprekazali, co naozaj nie je to k comu by GW2 mierilo

  • avatar

    @Cubeo: jo z tohohle pohledu uz to logicky je :) urcite je to cesta nejvetsiho pohodli a moznosti jak pro pvp tak pro pve :)

    tim padem budou zajimavy ty bloky u necrovych minionu :D pres takovou armadu se jen tak clovek nedostane :D

  • avatar

    Ale procházet se dá i nepřáteli ne? Někde jsem to četl a taky to tak je na všech videích

  • avatar

    @Ficik: No je možné, že to v posledních verzích upravili. Chtělo by to pozjistit jaký je aktuální stav.

  • avatar

    @Jeffrey: Podle mě to už je hodně dlouho, říkal jsem si že je škoda protože to zruší možnost tankování, ale všichni víme jak to má s tankováním být, takže…

  • avatar

    Mám teď trochu ot dotaz. Neví někdo prosím vás kde je to video z PvP kde si prohlíželi ty sety brnění a zbraní co jdou získat jenom v PvP?

  • avatar

    Další ot. Myslel jsem samozřejmě skiny blbě jsem to formuloval. Sakra opravdu by se sem hodilo tlačítko editace.

  • avatar

    @Ficik: Nedávno jsem někde četl, že procházet můžeš i nepřitelem a blokovat jdou pouze spelly. Ale po přectení téhle diskuze už si nejsem tak jistý jestli to je pravda.

  • avatar

    @Romel: Myslis toto? http://www.youtube.com/watch?v=ryiVAVmciUM

  • avatar

    @Rozbuska: Jo to je ono díky.

  • avatar

    @Taurgar: jakoze kdyz nekdo casti na kamose a ja si stoupnu pred nej ze to chytim ja misto nej? :D to by bylo zajimavy :P

  • avatar

    @MaXi: Tak to ale v GW2 funguje, hrac pres tebe sice muze “probehnout” ale letici skill telem zastavis:-)

  • avatar

    protoze kdyby byli i friendly nepruchozi, tak si pis, ze se najdou trotlove, co budou blokovat urcity mista abys je nemoh pouzit ;)

  • avatar

    @Ficik: tak bol som v tom ze v tomto sa zmeny nediali, ale mas pravdu ze to neviem povedat na 100% a bol to skor predpoklad… postnem to ako otazku na GW2guru a budem informovat…

  • avatar

    ok, tak nepostol som otazku, ale spravil som si mensi prieskum a vysledok: da sa prebehnut cez priatela aj cez nepriatela, nie je pevne fyzicky co sa tohto tyka nikto… jedine ine je, ze pokial mas nepriatela targetnuteho, tak ta to cez neho nepusti (je pravdepodobne ze je to obojstranne a mozes tak blokovat prave 1 nepriatela, ale toto som nikde nenasiel spomenute a potrebovalo by to trochu zlozitejsi test alebo najblizsie Q&A)

  • avatar

    @Cubeo: No, mně je to blokování docela jedno, protože stejně na 90% nebudu používat miniony a budu nejspíš hrát (jako v GW) kombinaci blood/curse.

  • avatar

    Ono vzhledem k heal systemu by ruzne stucky o lidi byly dost frustrujici.

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