Otázky & odpovědi pro GuildWars2.cz

Few months ago, we have sent to ArenaNet the most interesting questions asked by our fans. There was no reply until now! GuildWars2.cz Interview with Guild Wars 2 Lead Designer Eric Flannum and Lore and Continuity Designer Jeff Grubb! Thanks for great answers!

Will there be guild capes in Guild Wars 2 to distinguish players amongst different guilds, or are you planning something else like using guild emblem on equipment (e.g. on shield)?

  • Eric: We’re doing something different than what we did in Guild Wars, but we aren’t quite at the point where we can talk about it.

Can we expect built-in voice communication?

  • Eric: We’re still looking into our options as far as built in voice goes. It is still up in the air as to whether or not we will be able to include it, but when we have a firm decision on what we plan to do, we’ll let our fans know.

Will it be possible to send in-game mail?gw2-personal-003

  • Eric: Absolutely! In fact, you won’t have to go to a mailbox to send or receive mail. We want to make our in-game mail feature as convenient and easy to use as possible. We’ll release more details on exactly how it works when we talk more about the social features in the game.

Could you tell us anything closer about the trade system? Can we expect something like an auction system in-game? If so, how it will work?

  • Eric: I can confirm the features we’ve already talked about, such as being able to list “buy orders” in addition to “sell orders.” We’ll post a big feature article about how our commerce and trade works sometime in the future. We’ll be revealing more details then.

In the book, Ghosts of Ascalon, crypts underneath Divinity’s Reach were mentioned. Can players visit them as a dungeon for example?

  • Eric: When we first started creating our world, one of the things that was very important to us was creating a lot of areas for future expansion. We have a rough plan for what takes place in all of these areas so we can hint at them and include them in the lore. The catacombs below Divinity’s Reach are one of those places. You won’t be exploring them in the initial release, but you certainly will sometime in the future.

2010_may_grazing_deer

How will fire or electric spells work underwater? Does an environment affect availability or power of the skills?

  • Eric: We’ve said before that we knew we couldn’t just translate our above ground combat to the underwater environment and hope to have it work. Because of this, we change up how our fire and electric skills (and all other skills for that matter) work so that they fit underwater both thematically and in terms of game mechanics.

Will be there any other kind of traveling across long distances apart from asura gates (e.g. ship)?

  • Eric: Any of the major (non-capturable) waypoints that a player has unlocked can be travelled to regardless of the distance involved. Prices do vary depending on distance though, and asura gates are free, so a player might find it advantageous to use asura gates in some circumstances. Other than waypoints and asura gates, there will be no other methods of long distance travel such as mounts, ships, etc in Guild Wars 2 upon initial release.

Many skills we have seen have a long recharge time, especially elite skills. Will this be taken into consideration in PvP? Isn’t a player who has more skills recharged more likely to win a fight?

  • Eric: We allow for skills to be balanced differently in competitive PvP than in PvE or WvW. If we find that a skill is not balanced with its current recharge time in either of these cases, then we will change it so that it is balanced. A player who has more skills recharged is not more likely to win a fight. The most important thing is how a player uses those skills. If a player has used their long recharge skills and used them effectively, then they should have gotten an advantage for themselves and more importantly for their team. If they used those skills poorly then they should be at a disadvantage.

We have heard there will be day/night cycle and changing weather in Guild Wars 2. Will this have any impact on the world, player, or skills?

  • Eric: The day/night and weather cycles can have a tremendous impact on the world through dynamic events. Certain events are only available during certain times of day. In many places in the world, the basic spawns will also change depending on whether it is day or night. Some events also take weather into account—a few of them actually allow players to alter the weather depending on how the event chain progresses.
  • Some special items will take day/night into account, granting different abilities and even changing appearance depending on the day/night cycle. As far as skills go, time of day and weather will have no impact.

2010_may_water_mill

Normal skills will be available at skill trainers. Is this valid for elite and racial skills as well, or will they have to be captured (or obtained in some other way) like we have seen in Guild Wars? Are elite and racial skills available from the very beginning of the game?

  • Eric: The current plan calls for some racial skills to be available from the beginning of the game and for elite skills to be available starting at level 30. As far as how racial and elite skills are made available, this is something that we are currently iterating on. We’ll talk about this more when we have something finalized.

Could you tell us what are the relationships among the elder dragons?

  • Jeff Grubb: The elder dragons don’t have a relationship with each other, except that they are all alpha predators. Dragon minions don’t seem to corrupt other dragon minions, but they have neither alliances nor enmities (no more than the dragons show for everything else).

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42 komentářů k “Otázky & odpovědi pro GuildWars2.cz”

  • avatar

    Arlei : Kdyby to byl datadisk tak si stěžovat nemůžeš, ale to snad datadisky pudou do canthy a elony tak ty dungeony snad budou nějaký patche

  • avatar

    ste dobri borci ,myslel sem ze neodpovi ze jim toho musi chodit tolik ze na nejake cz forko muzou prdet ale komu cest tomu cest ,dik ste borci

  • avatar

    Ak spravia nieco take tak sa to podla mna bude podobat na Bonus Mission pack z GW 1 ze v podstate nesi nejak extra zvyhodneny

  • avatar

    Ghostdog nevím co je na tom tak „borecké“ že odpověděli na vybrané otázky, které jim byly zaslány? Schopné fansite jsou důležitou součástí reklamy a pro ně je podporování fan stránek důležité. Dobré a iniciativní fan stránky které se snaží, píší vlastní postřehy a dokáží se prosadit, mohou získat mnohem víc.

    Byl jsem do nedávna součástí TeraPortálu jediné české fan stránky zabývající se hrou TERA, která svou iniciativu dotáhla až do televize (Pořad gamepage) a od vývojářů jsme poté dostali dokonce letenky na Gamescom nebo věcné ceny jako dárky do soutěží šály, kalendáře, beta klíče atd.
    Takové fan stránky jsou pak velice sledované a je úplně jedno z jaké země jsou. TeraPortál je například Česko slovenská fan stránka kterou založili dva 18ti letí kluci a dotáhli to velice daleko.

    Proto bych tohle nebral jako úspěch a raději bych pořádně zapracoval na tom, jak bude zdejší fan stránka nadále fungovat, poslední dobou mi přijde, že to tu nějak pomřelo. Překlady jsou poloviční, problémy nikdo neřeší a že by zrovna funkčnost a design tohoto webu byl nějak přelomový bych taky netvrdil.

    Neberte to jako nějakou přehnanou kritiku, já to samozřejmě myslím dobře jen je mi líto že se nikdo nesnaží posunout laťku tohoto webu výš a že všichni jsou spokojeni s tím jak na tom jsme.

  • avatar

    Arach – Neaktivita je způsobena tím že je teď plno práce ve škole a navíc půlka adminů maturuje. Stejně ale jsme pořád největší a nejaktivnější fan stránkou GW2 v Česku a na Slovensku. Pokud máš nějaké určité rady jak to tu vylepšit a jak posunout web na vyšší laťku tak sem s nimi!

    sidi – Jak už jsem říkal, na GW1 testují co si kdo koupí. A myslím že bonus mission pack neměl moc velký úspěch a tak s ním do dvojky pokračovat nebudou :).
    Jinak mají hodně možností jak rozvíjet příběh pomocí datadisků. Už přítomnost Canthy a Elony z jedničky jsou obrovské předpoklady k novým rozšířením.

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    Arach: muzes mi rict co se ti nelibi na funkcnosti a designu webu ? radi prijmene dobre napady na zlepseni pokud nake mas a jenom nerejpes a sam nevis jak lip to udelat – hod to na forum a radi o tom popremejslime! Preklady jsou ano polovicni, protoze par lidi tu ma maturitu na krku a pochop ze fakt mame lepsi veci na praci nez par dni pred maturitou prekladat clanky :P
    (proto jsem dneska o zacinajicim svataku prelouskl narychlo novou rasu :-D – cokoliv je lepsi nez se ucit :D)
    Jak bude tahle formalni pitomost za nama ( a snad uspesne) bude casu az az :P

  • avatar

    omg neopic se :D

  • avatar

    Laraxx: to isté si myslím. Ak by im skutočne išlo len čisto o zisk, existuje mnoho iných a určite lepších ciest než kupovanie (odomykanie) vecí cez shop. Iste, bude tam niečo, čo sa bude dať kúpiť a podobne, ale tak ako to má napríklad LOTRO alebo D&DO, to podľa mňa nehrozí.

    Inak pekná práca s tými otázkami. Je pekné od nich, že vôbec odpovedali. Mohli ste sa im nejak ešte poďakovať, v rámci interview ;)

  • avatar

    Arty: podeovano bylo na guru foru a emailem…zase nemusime vypadat jako ritolezci :D

  • avatar

    Tak mě by pro příště třeba zajímalo jestly bude GW2 stavět na DirectX 11 přeci jen v roce 2012 používat prehistorický DX 9 :-D

  • avatar

    DirectX 10 bude podporovaný ale ne vyžadovaný pro běh :)

  • avatar

    no ja sem svuj prizpevek myslel spise smerem tady ke klukum co se podle me dost angazuji a delaji tady hodne prace (coz by sem se ja osobne asi nikdy k necemu takovemu nedokopal), ne k vyvojarum z Arananetu doufam ze to ti bystrejsi z vas pochopili:)

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