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14:45
15. Červenec, 2010
OfflineToto som nasiel na nete a chcel som sa s vami o to podelit, ak by mal niekto cas moze to aj prelozit alebo doplnit k jednotlivim postavam ;) Dufam ze nic taketo tu este nieje.
Elementalist
Attunements:
Fire Attunement Attune to fire and burn enemies around you. [0s]
Water Attunement Attune to water and freeze enemies around you. [0s]
Air Attunement
Earth Attunement
N.B. Though attunements do not appear to have a recharge time listed, they do recharge after activation – possibly they share a single special recharge timer.
Fire attuned staff:
Fireball Launches a projectile which explodes upon impact with the enemy. [0s]
Flame Strike Strike your enemy with a blast of flame. [12s]
Lava Font Summon a lava font at target location. [15s]
Phoenix A fiery phoenix flies out from your location, hits enemies in a line, explodes on impact, and then flies back to heal you. [30s]
Meteor Shower Call down a meteor shower on target location. Enemies hit be meteors are knocked down. [25s]
Fire attuned scepter:
Fire Blast Scorch foes near you (possibly burning them). [0s]
Dragon's Breath Hold down to breathe flame over an area. [?s]
Flame Touch Burns target foe, dealing heavy damage. [?s]
Fire attuned main hand dagger:
Flame Wave Cast a wave of flames in a spread pattern. [0s]
Burning Retreat Sprint away, leaving a wall of fire behind you. [15s]
Firewall Creates a wall of fire at target location, that burns foes passing through it. [30s]
Fire attuned offhand dagger:
Dragon's Tooth Drop an explosive dragon's tooth on your enemy. [20s]
Flame Prison Surround an area with a flame prison that burns enemies trying to get through it. [15s]
Fire attuned focus:
Burning Speed Sprint forward, leaving a wall of fire behind you. [?s]
Fire attuned skills – armament unknown:
Bed of Coals Set the ground around you on fire. [?s]
Lava Arrows Cone-shaped volley of projectiles. [?s]
Water attuned staff:
Water Blast Shoot a jet of water at the enemy that also heals allies within the blast radius. [0s]
Ice Shards Hold and release to hit your enemy with freezing shards of ice. [8s]
Water Trident Cast a water trident that knocks back enemies. [20s]
Ice Spike Summons a giant ice spike that crashes down on enemies. [20s]
Healing Rain Call down a healing rain for your allies at targeted area. [25s]
Water attuned scepter:
Frozen Burst Damages foes around you, freezing them for X seconds. [?s]
Icy Breath Hold down to breathe frost over an area. [?s]
Water attuned main hand dagger:
Vaporblade Form a vaporblade, that strikes all enemies along it's line. [0r]
Shatterstone Detonate a shatterstone at the target area that hits enemies caught in the explosion. [4s]
Freezing Ground Freeze target area of ground, slowing enemies that move over it. [30s]
Water attuned off hand dagger:
Freezing Gust Freezes your target foe for 5 seconds. [30s]
Ice Storm Summons an ice storm over target area. Enemies hit by it are slowed. [40s]
Water attuned focus:
Geyser A fountain of water erupts in an area, knocking away foes and healing allies. [?s]
Water attuned skills – armament unknown:
Deep Freeze Freezes foes solid. [?s]
Air attuned skills – armament unknown:
Blinding Flash Blinds foe, causing their next attack to miss. [?s]
Chain Lightning Strikes target, and upto 2 other foes near them. [?s]
Lightning Bolt Dazzling bolt of lightning. [?s]
Static Field Creates a field that stuns foes passing through it. [?s]
Windborne Speed Boosts allies' speed. [?s]
Earth attuned skills – armament unknown:
Churning Earth Hold down to slow enemies around you. Realease to damage them. [?s]
Eruption Destroys foes. [?s]
Stoneflesh Aura Turns your flesh to stone. [?s]
Healing:
Aura of Restoration Heals each time you use a skill. [?s]
Ether Renewal Hold down to expend energy and heal yourself. [0s]
Signet of Healing Cast to heal yourself. [?s]
Utility:
Conjure Flame Creates 2 lava axes that explode when thrown. [?s]
Conjure Frost Creates a bow of frost that can be used to shoot arrows that freeze foes. [?s]
Conjure Unknown Creates a fiery sword. [?s]
Conjure Unknown Creates several large flaming rocks. [?s]
Energy Blast Charged spell that deals more damage the longer it is charged. [?s]
Energy Shield Surround yourself with an energy shield that reduces damage by 50%. [50s]
Glyph of Elemental Power Your attacks are all critical for 10 seconds. [120s]
Glyph of Elemental Storage Stores a spell for use later, even while attuned to a different element. [?s]
Mist Form You are invulnerable for 6 seconds. [120s]
Signet of Earth Passive: Increases armor. Active: Stuns foes near you. [?s]
Signet of Fire Passive: Increases critical rate. Active: Burns your foes. [?s]
Elite:
Tornado Become a mobile tornado that causes massive damage and launches enemies. [720s]
Downed:
Help Me! Call for help from allies. Makes you invulnerable for a short while. [20s]
Grasping Earth Slows nearby foes. [?s]
Vapor Form Become a slow moving fog. [?s]
Necromancer
Life force:
Death Shroud Enter your death shroud, replacing your skills and using your life force as health. When death shroud ends, you return to your original location. [10 life force|N/A]
Death Shroud:
Deathly Swarm Send out a poisonous swarm of insects that moves from target to target. [1s]
Shadow Fiend Summon a shadow fiend that attacks enemies. [N/A]
> Haunt Command your shadow fiend to teleport to a foe. [10s]
Doom Make an enemy feel fear. [20s]
Life Transfer Steal health from nearby enemies and transfer it to yourself as life force. [40s]
End Death Shroud Leave your death shroud and return to your original location. [N/A]
Axe:
Rending Claws Swing your axe to bleed your enemy, causing damage over time. [0s]
Ghostly Claws Swing your axe to summon ghostly claws that attack your enemy in a quick burst. [?s]
Unholy Feast Damage and cripple enemies around you. Enemies take extra damage for each condition on them. [?s]
Scepter:
Curse Poisons your enemy, dealing damage over time. [0s]
Feast of Corruption Rip effects off an enemy to damage them. [12s]
Grasping Dead Slam your scepter on the ground and raise a line of grasping hands that will bleed and cripple enemies. [?s]
Main hand dagger:
Necrotic Bite Slash at an enemy and collect life force. [0s]
Life Siphon Steal an enemy's health and heal yourself. [12s]
Dark Pact Sacrifice health to damage and bleed an enemy. [20s]
Off hand dagger:
Enfeebling Blood Weakens foes. [?s]
Mark of Blood Places a mark at target location. Trigger to damage enemies while placing a regeneration boon on allies. [?s]
Focus:
Life Blast Blast that deals more damage the more life force you have. [?s]
Reaper's Mark Places a mark at target location. Effects unknown. [?s]
Warhorn:
Wail of Doom Emit a wailing noise so vile and terrible that it dazes enemies. [25s]
Locust Swarm Summon a swarm of locusts, which will hover around you and steal life from enemies that get close. [40s]
Healing:
Summon Blood Fiend Summon a blood fiend, which transfers health to you each time it attacks. [N/A]
> Taste of Death Consume your blood fiend to heal yourself. [0s]
Well of Blood Creates a well at your location, that places a regeneration boon on allies. [?s]
Utility:
Blood is Power For 10 seconds, you gain life force with every attack. [?s]
Bone Fiend Summon a bone fiend that attacks at range. [N/A]
> Rigor Mortis Fix your bone fiend in place and make it's attacks immobilize enemies. [50s]
Bone Minions Summon 3 bone minions. [N/A]
> Putrid Explosion Explode a bone minion. [0s]
Ghost Armor Boosts your armor. You gain life force each time you take damage. [?s]
Plague Signet Passive: All conditions from allies are transferred to yourself. Active: Transfers your conditions to target foe. [?s]
Poison Cloud Summon a cloud to loom over an area and poison the enemies caught within. [90s]
Elite:
Plague Turn yourself into a cloud of plague. Any enemies you touch are contaminated with multiple conditions. [720s]
Downed:
Necromancers enter their Death Shroud when downed, with access to all 4 skills and retaining full mobility.
Ranger
Pet:
Unknown Calls forth a pet. [?s]
Longbow:
Long Range Shot Shoot an enemy at long range. [0s]
Rapid Fire Hold down to rapidly shoot arrows at a single enemy. [10s]
Poison Arrow Shoots a poisonous arrow at an enemy. [10s]
Point Blank Shot Shoot an arrow to knock back an enemy that gets too close. [?s]
Barrage Shoot a barrage of arrows down on a targeted area. [30s]
Shortbow:
Crossfire Shoot an arrow that does more damage if it strikes an enemy from behind or the sides. [0s]
Spread Shot Shoot a group of arrows in a targeted spread pattern. [8s]
Quickshot Fire a quick shot and then retreat. [15s]
Crippling Shot Cripple your enemy with a single arrow. [20s]
Concussion Shot Shoot an arrow to daze an enemy. To stun enemies, hit them from behind. [35s]
Main hand axe:
Ricochet Throw your axe, to bounce it off multiple enemies. [0s]
Staggering Throw Knock an enemy back with a thrown axe. [20s]
Splitblade Throw a group of axes in a targeted spread pattern. [8s]
Main hand sword:
Slash Slash at your enemy. [0s]
> Unknown Kick your foe away. [0s]
> Unknown Perform a leaping attack against your foe. [0s]
Hornet's Sting Strike quickly at an enemy, then jump backwards. [?s]
Serpent Strike Move like a serpent to hit your enemy with a poisonous attack from behind. [?s]
Off hand axe:
Whirling Defense Hold to reflect projectiles while hitting the enemies around you. [0s]
Path of Scars Throw your axe such that it flies back to you, hitting a number of enemies along the way. [20s]
Off hand dagger:
Crippling Dagger Throw a dagger to cripple your enemy. [?s]
Venom's Sting Stab your enemy with a poisonous dagger. [?s]
Torch:
Throw Torch Throw your burning torch at an enemy. [?s]
Set Ablaze Light the ground on fire to burn the enemies caught within. [?s]
Warhorn:
Hunter's Call Call a flock of birds to swarm your enemy. [?s]
Call of the Wild Sound the call of the wild to grant fury, might, and swiftness to you and your allies. [?s]
Healing:
Heal as One Heal yourself and your pet. [12s]
Healing Spring Grant health regeneration to you and nearby allies. [20s]
Utility:
Comfort Animal Comfort your animal to heal it, removing conditions, or revive it. [120s]
Dust Trap Set a trap that blinds enemies. [?s]
Feral Signet Passive: Your pet deals more damage. Active: Your pet's attacks are critical for 10 seconds. [120s]
Frost Trap Set a trap that freezes enemies. [30s]
Lightning Reflexes Gain swiftness and fury. [30s]
Spike Trap Set a trap to knock down, bleed, and cripple your enemies. [?s]
Sun Spirit Summons a spirit that adds fire damage to allies' attacks. [?s]
Tracking Temporaily reveals enemies on the minimap and increases perception. [240s]
Viper's Nest Set a trap that poisons enemies. [?s]
Elite:
Alpha Strike Brings out all eligible pets for a short time. [?s]
Rampage as One Rampage with your pet, moving 50% faster, dealing 100% critical attacks, and ignoring damage. [720s]
Downed:
Help Me! Call for help from allies. Makes you invulnerable for a short while. [20s]
Lick Wounds Commands your pet to revive you. [?s]
Pet:
Brutal Charge [Krytan Drakehound] Leap at an enemy. [10s]
Dragon's Roar [Salamander Drake] Roar at enemies, weakening them. [30s]
Elemental Shake-off [Salamander Drake] Shake, to remove conditions. [10s]
Evade [Salamander Drake] Differs by enemy attack. [20s]
Fearsome Roar Weakens nearby foes. [?s]
Feral Lunge Possibly knocks back or dazes. [?s]
Feral Strike Causes bleeding. [?s]
Fire Breath [Salamander Drake] Burn enemies with a cone of fire. [25s]
Growl [Krytan Drakehound] Weaken an enemy by growling. [20s]
Hamstring [Krytan Drakehound] Lunge at and cripple an enemy. [30s]
Howl [Krytan Drakehound] Howl to grant might to allies. [15s]
Icy Roar Inflicts cold damage on nearby foes. [?s]
Maul [Stalker] Slash an enemy multiple times and make them bleed. [30s]
Passive Regeneration [Salamander Drake] Regenerate health. [N/A]
Power Bite [Krytan Drakehound] Bite an enemy for extra damage. [6s]
Power Bite [Salamander Drake] Powerfully bite an enemy. [10s]
Protective Stance [Krytan Drakehound] Gain stability. [30s]
Rending Lunge [Krytan Drakehound] Lunge at an enemy and make them bleed. [15s]
Snarl [Krytan Drakehound] Snarl at an enemy to make them vulnerable. [20s]
Tail Lash [Salamander Drake] Knock opponent back. [120s]
Warrior
Adrenaline:
Eviscerate [Main hand axe] Unleash all of your adrenaline in a massive attack. [100 adrenaline]
Flurry [Main hand sword] Unleash all of your adrenaline in a flurry of attacks over a small area. [100 adrenaline]
Pin Down [Longbow] Fires an arrow at your foe, it's effect determined by adrenaline level: 1st cripples, 2nd unknown, 3rd knocks down. [100 adrenaline]
Rifle Volley [Rifle] Fire a number of bullets – determined by adrenaline level – at your foe. [100 adrenaline]
Skull Crack [Main hand mace] Unleash all of your adrenaline in an attack that dazes your foe. [100 adrenaline]
N.B. Eviscerate causes you to jump to your target, and in demo build could be used to jump to allies without consuming adrenaline.
Great Sword:
100 Blades AoE attack. [?s]
Rush Movement orientated. [?s]
N.B. 100 Blades could well be the greatsword adrenaline skill instead.
Hammer:
Devastating Hammer Launches foe into the air. [?s]
Longbow:
Incendiary Shot Shoots a burning arrow which sets your enemy on fire. [0s]
Arcing Shot Shoot a flaming arrow, in a high arc, at a ground area, resulting in an area of effect explosion. [?s]
Kick Kick an enemy so hard they fly backwards from you. [?s]
Dual Shot Fire a pair of arrows at the target. [?s]
Rain of Fire Bombard a targeted area with fire arrows. [?s]
Rifle:
Basic Shot Shoot your foe and cause them to bleed. [0s]
Charged Shot Charged shot that deals more damage the longer it is charged. [?s]
Piercing Shot Hits all foes in a straight line. [?s]
Butt Strike Strike the foe with your rifle then retreat. [?s]
Take Aim Long cast for large damage, possibly with a high critical rate. [?s]
Main hand axe:
Chop Chop once. [0s]
> Double Chop Chop twice. [0s]
> Triple Chop Chop 3 times. [0s]
Cyclone Axe Spin quickly and cripple enemies around you. [10s]
Throw Axe Throw an axe and make your enemy vulnerable. [11s]
Main hand mace:
Mace Smash Smash your enemy. [0s]
> Crushing Blow Crush an enemy with a crippling blow. [0s]
> Pulverize Pulverize your enemy, making them vulnerable. [0s]
Counter Blow Block an attack and then strike back at your atacker. [10s]
Obliterate Hold and release to strike your enemy with a massive obliterating strike. Hold longer for more damage. [?s]
Main hand sword:
Sever Artery Slash your foe and cause them to bleed. [0s]
> Gash Inflicts bleeding and heavy damage. [0s]
> Final Thrust Inflicts heavy damage. [0s]
Savage Leap Leap at foe with an impaling attack. [8s]
Pommel Strike Stun your opponent with a brutal pommel strike. [20s]
Off hand axe:
Dual Strike Strike your enemy with both weapons. [30s]
Whirling Axe Charge at your enemies with a wild, whirling attack. [40s]
Off hand mace:
Tremor Blow Knocks down adjacent foes. [15s]
Tactical Strike Lunge behind your foe and attack. If you strike their back, it criticals. Anywhere else has a different effect (possibly stun). [?s]
Off hand sword:
Hamstring Cripples foe. [?s]
Riposte For several seconds, you block the next attack. If it was a melee attack, counter with a very powerful attack. [?s]
Shield:
Shield Bash Dash at target, dealing damage & stunning them. [?s]
Shield Stance Hold down to block attacks. [?s]
Warhorn:
Charge! Grants swiftness and health regeneration to you and your allies. [15s]
Call to Arms Long cast to knock back nearby enemies and heal allies. [?s]
Healing:
Healing Signet Passive: You constantly regenerate health. Active: You instantly gain health. [25s]
Healing Surge Heals and grants an adrenaline boost. [?s]
Utility:
Banner of Courage Place a banner that enhances melee attacks. [60s]
Banner of Wisdom Increases allies' magical power. [?s]
Fear Me! Weakens nearby foes. [?s]
For Great Justice! Grant your allies fury and might. [30s]
Frenzy Increases overall adrenaline gain. [?s]
I Will Avenge You! If you defeat an enemy while under this effect, all allies within earshot are revived. [?s]
On My Mark! Calls a target and lowers that foe's armor. [?s]
Retreat! Boosts allies' speed. [?s]
Shake It Off! You and your allies lose all conditions. This can break you out of a stun. [30s]
Signet of Fury Unknown, but passive effect likely "you gain fury". [?s]
Signet of Might Passive: You gain might. Active: Your next attack does twice as much damage. [45s]
Stomp Stomp the ground to launch your enemies through the air. [150s]
Throw Bolas Throw bolas to immobilize your enemy. [75s]
Elite:
Battle Standard Place a battle standard that knocks down enemies and buffs allies. [720s]
Destruction All your attacks inflict AoE damage. [?s]
Downed:
Help Me! Call for help from allies. Makes you invulnerable for a short while. [20s]
Throw Rock Throw a small rock at your enemy. [1s]
Avenge Me! Grants allies Fury and Might. [20s]
Vengeance Strengthen yourself long enough to get revenge before falling unconscious. [30s]
Racial
Asura utility:
Arcane Blast Ranged attack. [?s]
Radiation Field Creates a deadly field. [?s]
Asura elite:
Golem Battlesuit Summons a magical battlesuit that can be climbed into. Use it to devastate foes.[?s]
Charr utility:
Battle Roar Unknown. [?s]
Shrapnel Mines Scatter up to 3 mines that cripple & bleed enemies. [30s]
Charr elite:
Summon Clawspur Summon Clawspur to your current location, for a short time. Clawspur is a warrior. [?s]
Summon Dinky Summon Dinky to your current location, for a short time. Dinky is a ranger. [?s]
Summon Euryale Summon Euryale to your current location, for a short time. Euryale is a necromancer. [?s]
Summon Maverick Summon Maverick to your current location, for a short time. Maverick is an elementalist. [?s]
Summon Reeva Summon Reeva to your current location, for a short time. Reeva is a 'blue mace lady'. [?s]
Human healing:
Prayer to Dwayna Heals you. [?s]
Human utility:
Prayer to Kormir Removes a condition. [?s]
Human elite:
Hounds of Balthazar Summons 2 massive fiery dogs. [?s]
Norn utility:
Call Upon Bear Increase your maximum health. [?s]
Call Upon Raven Call birds to attack your foe. [?s]
Norn elite:
Bear Form Transform into a giant half-norn half-bear. [?s]
Raven Form Transform into a giant half-norn half-raven. [?s]
Snow Leopard Form Transform into a giant half-norn half-snow leopard. [?s]
Wolf Form Transform into a giant half-norn half-wolf to tear across the battlefield. [?s]
Sylvari healing:
Strength of the Dream Heals you from critical damage. [?s]
Unknown Heals allies. [?s]
Sylvari utility:
Blessing of the Pale Tree Protects you. [?s]
Grasping Roots Immobilizes foe (roots may be destructable of comparable to oakheart's skill). [?s]
Environmental/Improvised
Bag of Feed
Feed Cow Feed a cow. This makes them happy.
Bar/Beam/Plank:
Swing _____ Swing _____. This has a 50% chance of breaking it. [0s]
Throw _____ Throw _____, breaking it. [N/A]
Bottle:
Break Bottle Break the bottle. The shard can be used as weapons. [N/A]
Drink from Bottle Drink from the bottle. Can only be done once. [N/A]
Throw Bottle Throw the bottle, breaking it. [N/A]
Bucket of Water:
Tip Bucket Extinguishes fires. Waters crops. Splash players. [?s]
Hazmat Suit (golem):
Punch Punch.
Whirling Assault Spin the upper portion of hazmat suit, knocking back enemies.
Gatling Fists Shoot a barrage of missles at target enemy.
Self Repair Engage the hazmat suit's self repair mechanism.
Leave Suit Exit the hazmat suit.
N.B. Terrapin provided fuirther details pages 7 & 8.
Jar of Bees:
Throw Jar Throw the jar, breaking it. The bees will attack enemies. [N/A]
Lava Axe:
Unknown Throw axe. Explodes on impact.
Rabbit:
Unknown Boosts your movement speed. [?s]
15:48
15. Červenec, 2010
OfflineAko nevravim ze setko treba prelozit to bol len navrh, ale napriklad do buducna by sa mohli poprekladat skilly do CZ lebo poznam dost ludi co nevedia co ktori skill robi a si myslim ze by to uvytali a zasa zoznam setkych eventov by bola blbost kedze ich ma byt okolo 1300 a pri nich je popis zlozitejsi ako pri skilloch.
15:48
6. Květen, 2010
Offlinehttp://wiki.guildwars2.com/wik…../Crossfire – líbí se mi, že zde bude hrát větší roli vaše postavení vůči protivníkovi i u skillů 
11:21
15. Červenec, 2010
OfflineNecro: Staff skills:
Necrotic Grasp – Send a phantasmal hand to tear at your foes. [0s]
Reaper's Mark – Incribe an area with a reaper's mark that inflicts Vulnerability and Bleeding. [10s]
Reaper's Touch – Weakens your foes with a scythe, granting Swiftness to allies. [15s]
Chilblains – Chill foes and Poison target area briefly. [20s]
Putrid Mark – Inscribe area with a putrid mark to transfer conditions from allies to foes. [30s]
Focus (offhand):
Life Blast – Throws a blast of life force at foe, dealing more damage the more life force you have. [20s]
Spinal Shivers – Chill your foe to the marrow and make them Vulnerable. [50s]
Utility:
Well of Suffering – Make a well of suffering, harming all foes caught within. [60s]
Ghost Armor – Sacrifices health. Briefly gain life force when taking damage, as damage is slightly decreased. [90s]
Barbed Signet – passive: Melee attackers may incur bleeding on striking you.
active: Bleed your foe twice. [40s]
Blood is power – Gain life force with each attack for a short time. [90s]
Summon Flesh Wurm – Summon a flesh wurm that stays in one place to attack enemies.
Necrotic Traversal – Kill your flesh wurm and teleport to its location Poisoning foes.
Traits:
Staff:
Soul Vision (Major) – Your staff attacks will track their targets.
Otherwordly Grasp (Minor) – Necrotic Grasp Cripples on critical hit.
Winter's Embrace (Minor) – Chilblains has a wider area of effect.
Staff Mastery (Major) – Your staff attacks do more damage.
Venomous Inscription (Minor) – Foes hit by Reaper's Mark will be Poisoned.
Reaper's Embrace (Minor) – Foes hit by Reaper's Touch will become Vulnerable.
Winter's Atrophy (Minor) – Chilblains applies Weakness.
Soul Reaping:
Superior Vitality (Major) – Gain +75 Vitality.
Major Toughness (Minor) – Gain +25 Toughness.
Major Vitality (Minor) – Gain +25 Vitality.
Superior Toughness (Major) – Gain +75 Toughness.
Minor Toughness (Minor) – Gain +10 Toughness.
Minor Vitality (Minor) – Gain +10 Vitality.
Major Precision (Minor) – Gain +25 Precision.
Minor Precision (Minor) – Gain +10 Precision.
Major Power (Minor) – Gain +25 Power.
Minor Power (Minor) – Gain +10 Power.
Shadow Mastery (Minor) – Deal massive damage in Death Shroud.
Shade (Minor) – Cannot be knocked back, knocked down, launched, Crippled, or Stunned while in Death Shroud.
Death Strike (Minor) – Create a blast of energy when you enter Death Shroud.
Fate Weaver (Minor) – Your signets recharge faster.
Blood Rituals:
Pure Blood (Major)- You recover from Poison faster.
Blood Pact (Major)- Your sacrifices require less health.
Leyline Mastery (Minor) – Wells last longer and recharge faster.
Malevolence (Minor) – Conditions you inflict on foes last longer.
Blood Scribe (Minor) – Mark skills recharge faster.
True Blood (Minor) – Your sacrifice skills do more damage.
Dagger:
Necrotic Force (Major) – Necrotic Bite becomes a ranged attack.
Hemophilia (Minor) – Bleeding caused by Dark Pact lasts longer.
Focus:
Death's Door (Minor) – Life Blast does more damage.
Winter's Chill (Minor) – Chill from Spinal Shivers lasts longer.
11:25
27. Prosinec, 2010
OfflineSnaha se cení, ale co takhle přehledně? :)
http://wiki.guildwars2.com/wik….._of_skills
Woah, teď koukám na race skill od humanů:
http://wiki.guildwars2.com/wik….._Balthazar
Dva rozzuřené ohnivé psy každých 12 minut? To vůbec nezní zle!
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